Dead by Daylight SWF Recruitment on Discord

There are two ways into a Dead by Daylight group on Discord with Monvoke. One starts with a /invoke post and ends with everyone in a dedicated voice channel. The other keeps a voice channel per side sitting there, and people join up as they arrive.

Fill your survivor SWF with /invoke, then move into a dedicated VC

Most nights you're queuing solo, but once a few friends come online, you want to lock in a full SWF instead. Post a recruitment with /invoke, and members fill the remaining slots by clicking Join. As people click in, the number on the message keeps pace, so nobody has to tally replies in a text channel.

Use the description field to say what tonight's group is about, whether that's new players welcome or testing a build against a specific killer. Members see that before they click Join. If your server splits roles by game, mentioning a DbD-specific role at creation keeps the ping from reaching people who aren't playing tonight.

When the recruitment fills, every member gets a DM. From the voice-channel menu on the recruitment message, the host picks "Create Dedicated VC" and spins up a channel only the group can join, named after the recruitment itself. If more than one group is recruiting on the server at once, nobody has to guess which VC is theirs. The host can rename the room once everyone's settled in, too, since dedicated VCs come with management rights attached. It's deleted automatically once everyone leaves.

From there, the group queues into matchmaking together straight from voice chat. The whole path from posting to queuing stays inside Discord.

Park a voice channel per side and let people gather there

Plenty of DbD servers skip the post entirely. They line up channels like "Survivor VC 1" and "Killer VC 1", and joining one is how you say you're looking. Monvoke's Autoroom gives you that entry point without the numbered list of standing channels. Register a voice channel as a trigger, and whoever connects to it gets a room created for them and moved into it. The trigger channel goes back to sitting empty, so the next person arrives through the same door. Each room is named after the member who opened it, with the decoration you set on that trigger in front, so it's clear which door a room came from.

Keep a separate trigger per side or per mode: one for survivors, one for killers, one for killers during 2v8. Rooms inherit the trigger channel's settings, so setting a user limit of 4 on the survivor trigger means every room it opens caps at 4 as well. Once a room is full, nobody else can slip in, and the next person to arrive opens their own room from the trigger instead. Nothing to add or trim as the night gets busier or quieter.

Even when people meet in that room for the first time, the game IDs they registered with /id show up as a list in the room's own chat. The list refreshes as members come and go, so nobody has to read out a friend code for someone else to type in. On a server that plays several games, registering ID Labels means each room shows only the IDs for the game its trigger channel is named after.

Posting a recruitment suits a night with a start time, or one where you want to know who's coming before it begins. Parking channels ahead of time suits a server that runs around the clock and starts whenever enough people show up. You don't have to pick one; both can sit on the same server.

/custom sorts killer and survivor automatically for server matches

Separate from regular queuing, if you want to split killer and survivor among server members, /custom is an option. Set asymmetric to 1v4 and the roles lock to 1 killer and 4 survivors, with members sorted in automatically as they join. If more than one person wants to try killer, anyone can hit "Switch Team" to trade places after the split.

After the match, the host reports the result and ratings update for next time. See Automate Team Balancing on Discord with a Bot - Monvoke Custom Matches and Report the Result, Watch the Rate Move for how team splitting and ratings work.

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