Monster Hunter Discord LFG Bot - Monvoke Guide
Posting one /invoke recruitment for a Monster Hunter party takes care of counting who's in, gathering everyone into a voice channel, and sharing IDs once the group is together, all from that same message.
Turn the "who's free tonight" thread into one recruitment post
Rounding up a party the usual way means asking in text chat, counting replies or reactions, then moving everyone to voice and re-pasting IDs once you're there. Doing all of that by hand means re-tallying who actually answered and sending a separate voice channel invite every single time.
Post a recruitment with Monvoke's /invoke command instead, and the member count on the message updates live as people click Join. It closes on its own once the party fills, and the voice channel setup and ID sharing continue on that same message afterward.
Post a party recruitment with /invoke
Running /invoke opens a modal. The description field is required (quest name, rank, whatever the group needs to know), and the title and member count are optional.
If a few people are already locked in, add them under "Existing users" so the post only needs to fill the remaining slots. To ping a specific role when the recruitment goes up, pick it under "Mention Roles."
Servers with a recruitment channel set up can skip the modal entirely and post quest name@3 as a plain message instead. Monvoke turns it into the same recruitment.
Show Monster Hunter weapon types as roles
Not knowing who's bringing what weapon until the party's already set can leave things feeling a little unsettled.
Monvoke's role feature lets the host set weapon types as roles on the recruitment, and each joiner then picks their weapon from a dropdown after joining. The member list on the recruitment message splits by role, so a glance tells you it's "3 Great Swords and 1 Bow," or that someone's bringing a Hunting Horn.
Roles can have an optional minimum and maximum member count, and a warning shows up on the message while a role is short or over. That number is only a guideline, though: the recruitment still fills even if a role isn't matched. Weapon roles are meant to show the party's shape at a glance.
Handle "maybe" and "next run" separately
Deciding whether a "maybe I can make it" reply counts toward the party is a judgment call every time. On Monvoke's recruitment message, clicking Maybe doesn't count toward the member total, but it doesn't drop that person from the post either; they stay listed as a maybe. Once confirmed members plus maybes reach the target count (host included), everyone still on Maybe gets a DM asking if they can actually join. Switching to Join at that point locks the spot; anyone who doesn't switch before someone else fills the slot gets treated as not joining.
Once a recruitment fills, a Waitlist button appears for anyone who wants in on the next run. Clicking it adds them to a queue behind a full party. If a confirmed member clicks Leave, the person at the front of the waitlist is promoted automatically and gets a DM confirming their spot. No one has to pick who moves up.
Full party, one voice channel, IDs already posted
The moment the member count fills, every joiner gets a completion DM, and a voice channel menu appears on the recruitment message at the same time. The host picks "Create Dedicated VC" to spin up a channel only the party can join. Anyone still sitting in a different voice channel can be pulled in with "Gather"; only members already connected to some voice channel when it runs actually get moved.
With /id, hunters can register their game ID or friend code before the session starts. The moment members join the dedicated VC, everyone's registered ID posts automatically to that channel's built-in chat: no re-pasting needed each run. For the full rundown of what happens between the DM and the voice channel, see Discord Recruitment to Voice Channel: What Happens Automatically.
Running it back for the next quest
Staying in the same voice channel for another quest with the same four people doesn't need a new recruitment post at all. If the lineup changes, or a run is genuinely done, the host can hit End on the recruitment message to close out both the post and the party.
Re-entering the same title and member count every session gets old fast. Save the setup as a preset from the gear icon on any recruitment message ("Save as preset"), and future sessions only need /preset with that name to recreate the same recruitment.